; Merged Mod: .\Default\RaidenShogun.ini, .\Maskless\RaidenShogun.ini, .\(NSFW)Default\RaidenShogun.ini, .\(NSFW)DMaskless\RaidenShogun.ini, .\NoFlap\RaidenShogun.ini, .\NoFlapNoMask\RaidenShogun.ini, .\(NSFW)NoFlap\RaidenShogun.ini, .\(NSFW)NoFlapNoMask\RaidenShogun.ini, .\Padless\RaidenShogun.ini, .\PadlessNoMask\RaidenShogun.ini, .\(NSFW)Padless\RaidenShogun.ini, .\(NSFW)PadlessNoMask\RaidenShogun.ini, .\Bikini\RaidenShogun.ini, .\BikiniNoMask\RaidenShogun.ini, .\(NSFW)Bikini\RaidenShogun.ini, .\(NSFW)BikiniNoMask\RaidenShogun.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideRaidenShogunRemapBlend]
hash = fe5c0180
run = CommandListRaidenShogunRemapBlend

[TextureOverrideRaidenShogunPosition]
hash = e48c61f3
run = CommandListRaidenShogunPosition
$active = 1

[TextureOverrideRaidenShogunBlend]
hash = 1a495487
run = CommandListRaidenShogunBlend

[TextureOverrideRaidenShogunTexcoord]
hash = 0c37fc86
run = CommandListRaidenShogunTexcoord

[TextureOverrideRaidenShogunVertexLimitRaise]
hash = a05e7bec

[TextureOverrideRaidenShogunIB]
hash = 428c56cd
run = CommandListRaidenShogunIB

[TextureOverrideRaidenShogunHead]
hash = 428c56cd
match_first_index = 0
run = CommandListRaidenShogunHead

[TextureOverrideRaidenShogunBody]
hash = 428c56cd
match_first_index = 17769
run = CommandListRaidenShogunBody

[TextureOverrideRaidenShogunDress]
hash = 428c56cd
match_first_index = 52473
run = CommandListRaidenShogunDress

[TextureOverrideRaidenShogunFaceHeadDiffuse]
hash = 20174ee8
run = CommandListRaidenShogunFaceHeadDiffuse

; CommandList -------------------------

[CommandListRaidenShogunRemapBlend]
if $swapvar == 0
	vb1 = ResourceRaidenShogunRemapBlend.0
	handling = skip
	draw = 56987,0
else if $swapvar == 1
	vb1 = ResourceRaidenShogunRemapBlend.1
	handling = skip
	draw = 56077,0
else if $swapvar == 2
	vb1 = ResourceRaidenShogunRemapBlend.2
	handling = skip
	draw = 53586,0
else if $swapvar == 3
	vb1 = ResourceRaidenShogunRemapBlend.3
	handling = skip
	draw = 52676,0
else if $swapvar == 4
	vb1 = ResourceRaidenShogunRemapBlend.4
	handling = skip
	draw = 51686,0
else if $swapvar == 5
	vb1 = ResourceRaidenShogunRemapBlend.5
	handling = skip
	draw = 50776,0
else if $swapvar == 6
	vb1 = ResourceRaidenShogunRemapBlend.6
	handling = skip
	draw = 48285,0
else if $swapvar == 7
	vb1 = ResourceRaidenShogunRemapBlend.7
	handling = skip
	draw = 47375,0
else if $swapvar == 8
	vb1 = ResourceRaidenShogunRemapBlend.8
	handling = skip
	draw = 52977,0
else if $swapvar == 9
	vb1 = ResourceRaidenShogunRemapBlend.9
	handling = skip
	draw = 52067,0
else if $swapvar == 10
	vb1 = ResourceRaidenShogunRemapBlend.10
	handling = skip
	draw = 49576,0
else if $swapvar == 11
	vb1 = ResourceRaidenShogunRemapBlend.11
	handling = skip
	draw = 48666,0
else if $swapvar == 12
	vb1 = ResourceRaidenShogunRemapBlend.12
	handling = skip
	draw = 49404,0
else if $swapvar == 13
	vb1 = ResourceRaidenShogunRemapBlend.13
	handling = skip
	draw = 48494,0
else if $swapvar == 14
	vb1 = ResourceRaidenShogunRemapBlend.14
	handling = skip
	draw = 46003,0
else if $swapvar == 15
	vb1 = ResourceRaidenShogunRemapBlend.15
	handling = skip
	draw = 45093,0
endif

[CommandListRaidenShogunPosition]
if $swapvar == 0
	vb0 = ResourceRaidenShogunPosition.0
else if $swapvar == 1
	vb0 = ResourceRaidenShogunPosition.1
else if $swapvar == 2
	vb0 = ResourceRaidenShogunPosition.2
else if $swapvar == 3
	vb0 = ResourceRaidenShogunPosition.3
else if $swapvar == 4
	vb0 = ResourceRaidenShogunPosition.4
else if $swapvar == 5
	vb0 = ResourceRaidenShogunPosition.5
else if $swapvar == 6
	vb0 = ResourceRaidenShogunPosition.6
else if $swapvar == 7
	vb0 = ResourceRaidenShogunPosition.7
else if $swapvar == 8
	vb0 = ResourceRaidenShogunPosition.8
else if $swapvar == 9
	vb0 = ResourceRaidenShogunPosition.9
else if $swapvar == 10
	vb0 = ResourceRaidenShogunPosition.10
else if $swapvar == 11
	vb0 = ResourceRaidenShogunPosition.11
else if $swapvar == 12
	vb0 = ResourceRaidenShogunPosition.12
else if $swapvar == 13
	vb0 = ResourceRaidenShogunPosition.13
else if $swapvar == 14
	vb0 = ResourceRaidenShogunPosition.14
else if $swapvar == 15
	vb0 = ResourceRaidenShogunPosition.15
endif

[CommandListRaidenShogunBlend]
if $swapvar == 0
	vb1 = ResourceRaidenShogunBlend.0
	handling = skip
	draw = 56987,0
else if $swapvar == 1
	vb1 = ResourceRaidenShogunBlend.1
	handling = skip
	draw = 56077,0
else if $swapvar == 2
	vb1 = ResourceRaidenShogunBlend.2
	handling = skip
	draw = 53586,0
else if $swapvar == 3
	vb1 = ResourceRaidenShogunBlend.3
	handling = skip
	draw = 52676,0
else if $swapvar == 4
	vb1 = ResourceRaidenShogunBlend.4
	handling = skip
	draw = 51686,0
else if $swapvar == 5
	vb1 = ResourceRaidenShogunBlend.5
	handling = skip
	draw = 50776,0
else if $swapvar == 6
	vb1 = ResourceRaidenShogunBlend.6
	handling = skip
	draw = 48285,0
else if $swapvar == 7
	vb1 = ResourceRaidenShogunBlend.7
	handling = skip
	draw = 47375,0
else if $swapvar == 8
	vb1 = ResourceRaidenShogunBlend.8
	handling = skip
	draw = 52977,0
else if $swapvar == 9
	vb1 = ResourceRaidenShogunBlend.9
	handling = skip
	draw = 52067,0
else if $swapvar == 10
	vb1 = ResourceRaidenShogunBlend.10
	handling = skip
	draw = 49576,0
else if $swapvar == 11
	vb1 = ResourceRaidenShogunBlend.11
	handling = skip
	draw = 48666,0
else if $swapvar == 12
	vb1 = ResourceRaidenShogunBlend.12
	handling = skip
	draw = 49404,0
else if $swapvar == 13
	vb1 = ResourceRaidenShogunBlend.13
	handling = skip
	draw = 48494,0
else if $swapvar == 14
	vb1 = ResourceRaidenShogunBlend.14
	handling = skip
	draw = 46003,0
else if $swapvar == 15
	vb1 = ResourceRaidenShogunBlend.15
	handling = skip
	draw = 45093,0
endif

[CommandListRaidenShogunTexcoord]
if $swapvar == 0
	vb1 = ResourceRaidenShogunTexcoord.0
else if $swapvar == 1
	vb1 = ResourceRaidenShogunTexcoord.1
else if $swapvar == 2
	vb1 = ResourceRaidenShogunTexcoord.2
else if $swapvar == 3
	vb1 = ResourceRaidenShogunTexcoord.3
else if $swapvar == 4
	vb1 = ResourceRaidenShogunTexcoord.4
else if $swapvar == 5
	vb1 = ResourceRaidenShogunTexcoord.5
else if $swapvar == 6
	vb1 = ResourceRaidenShogunTexcoord.6
else if $swapvar == 7
	vb1 = ResourceRaidenShogunTexcoord.7
else if $swapvar == 8
	vb1 = ResourceRaidenShogunTexcoord.8
else if $swapvar == 9
	vb1 = ResourceRaidenShogunTexcoord.9
else if $swapvar == 10
	vb1 = ResourceRaidenShogunTexcoord.10
else if $swapvar == 11
	vb1 = ResourceRaidenShogunTexcoord.11
else if $swapvar == 12
	vb1 = ResourceRaidenShogunTexcoord.12
else if $swapvar == 13
	vb1 = ResourceRaidenShogunTexcoord.13
else if $swapvar == 14
	vb1 = ResourceRaidenShogunTexcoord.14
else if $swapvar == 15
	vb1 = ResourceRaidenShogunTexcoord.15
endif

[CommandListRaidenShogunIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
endif

[CommandListRaidenShogunHead]
if $swapvar == 0
	ib = ResourceRaidenShogunHeadIB.0
	ps-t0 = ResourceRaidenShogunHeadDiffuse.0
	ps-t1 = ResourceRaidenShogunHeadLightMap.0
else if $swapvar == 1
	ib = ResourceRaidenShogunHeadIB.1
	ps-t0 = ResourceRaidenShogunHeadDiffuse.1
	ps-t1 = ResourceRaidenShogunHeadLightMap.1
else if $swapvar == 2
	ib = ResourceRaidenShogunHeadIB.2
	ps-t0 = ResourceRaidenShogunHeadDiffuse.2
	ps-t1 = ResourceRaidenShogunHeadLightMap.2
else if $swapvar == 3
	ib = ResourceRaidenShogunHeadIB.3
	ps-t0 = ResourceRaidenShogunHeadDiffuse.3
	ps-t1 = ResourceRaidenShogunHeadLightMap.3
else if $swapvar == 4
	ib = ResourceRaidenShogunHeadIB.4
	ps-t0 = ResourceRaidenShogunHeadDiffuse.4
	ps-t1 = ResourceRaidenShogunHeadLightMap.4
else if $swapvar == 5
	ib = ResourceRaidenShogunHeadIB.5
	ps-t0 = ResourceRaidenShogunHeadDiffuse.5
	ps-t1 = ResourceRaidenShogunHeadLightMap.5
else if $swapvar == 6
	ib = ResourceRaidenShogunHeadIB.6
	ps-t0 = ResourceRaidenShogunHeadDiffuse.6
	ps-t1 = ResourceRaidenShogunHeadLightMap.6
else if $swapvar == 7
	ib = ResourceRaidenShogunHeadIB.7
	ps-t0 = ResourceRaidenShogunHeadDiffuse.7
	ps-t1 = ResourceRaidenShogunHeadLightMap.7
else if $swapvar == 8
	ib = ResourceRaidenShogunHeadIB.8
	ps-t0 = ResourceRaidenShogunHeadDiffuse.8
	ps-t1 = ResourceRaidenShogunHeadLightMap.8
else if $swapvar == 9
	ib = ResourceRaidenShogunHeadIB.9
	ps-t0 = ResourceRaidenShogunHeadDiffuse.9
	ps-t1 = ResourceRaidenShogunHeadLightMap.9
else if $swapvar == 10
	ib = ResourceRaidenShogunHeadIB.10
	ps-t0 = ResourceRaidenShogunHeadDiffuse.10
	ps-t1 = ResourceRaidenShogunHeadLightMap.10
else if $swapvar == 11
	ib = ResourceRaidenShogunHeadIB.11
	ps-t0 = ResourceRaidenShogunHeadDiffuse.11
	ps-t1 = ResourceRaidenShogunHeadLightMap.11
else if $swapvar == 12
	ib = ResourceRaidenShogunHeadIB.12
	ps-t0 = ResourceRaidenShogunHeadDiffuse.12
	ps-t1 = ResourceRaidenShogunHeadLightMap.12
else if $swapvar == 13
	ib = ResourceRaidenShogunHeadIB.13
	ps-t0 = ResourceRaidenShogunHeadDiffuse.13
	ps-t1 = ResourceRaidenShogunHeadLightMap.13
else if $swapvar == 14
	ib = ResourceRaidenShogunHeadIB.14
	ps-t0 = ResourceRaidenShogunHeadDiffuse.14
	ps-t1 = ResourceRaidenShogunHeadLightMap.14
else if $swapvar == 15
	ib = ResourceRaidenShogunHeadIB.15
	ps-t0 = ResourceRaidenShogunHeadDiffuse.15
	ps-t1 = ResourceRaidenShogunHeadLightMap.15
endif

[CommandListRaidenShogunBody]
if $swapvar == 0
	ib = ResourceRaidenShogunBodyIB.0
	ps-t0 = ResourceRaidenShogunBodyDiffuse.0
	ps-t1 = ResourceRaidenShogunBodyLightMap.0
else if $swapvar == 1
	ib = ResourceRaidenShogunBodyIB.1
	ps-t0 = ResourceRaidenShogunBodyDiffuse.1
	ps-t1 = ResourceRaidenShogunBodyLightMap.1
else if $swapvar == 2
	ib = ResourceRaidenShogunBodyIB.2
	ps-t0 = ResourceRaidenShogunBodyDiffuse.2
	ps-t1 = ResourceRaidenShogunBodyLightMap.2
else if $swapvar == 3
	ib = ResourceRaidenShogunBodyIB.3
	ps-t0 = ResourceRaidenShogunBodyDiffuse.3
	ps-t1 = ResourceRaidenShogunBodyLightMap.3
else if $swapvar == 4
	ib = ResourceRaidenShogunBodyIB.4
	ps-t0 = ResourceRaidenShogunBodyDiffuse.4
	ps-t1 = ResourceRaidenShogunBodyLightMap.4
else if $swapvar == 5
	ib = ResourceRaidenShogunBodyIB.5
	ps-t0 = ResourceRaidenShogunBodyDiffuse.5
	ps-t1 = ResourceRaidenShogunBodyLightMap.5
else if $swapvar == 6
	ib = ResourceRaidenShogunBodyIB.6
	ps-t0 = ResourceRaidenShogunBodyDiffuse.6
	ps-t1 = ResourceRaidenShogunBodyLightMap.6
else if $swapvar == 7
	ib = ResourceRaidenShogunBodyIB.7
	ps-t0 = ResourceRaidenShogunBodyDiffuse.7
	ps-t1 = ResourceRaidenShogunBodyLightMap.7
else if $swapvar == 8
	ib = ResourceRaidenShogunBodyIB.8
	ps-t0 = ResourceRaidenShogunBodyDiffuse.8
	ps-t1 = ResourceRaidenShogunBodyLightMap.8
else if $swapvar == 9
	ib = ResourceRaidenShogunBodyIB.9
	ps-t0 = ResourceRaidenShogunBodyDiffuse.9
	ps-t1 = ResourceRaidenShogunBodyLightMap.9
else if $swapvar == 10
	ib = ResourceRaidenShogunBodyIB.10
	ps-t0 = ResourceRaidenShogunBodyDiffuse.10
	ps-t1 = ResourceRaidenShogunBodyLightMap.10
else if $swapvar == 11
	ib = ResourceRaidenShogunBodyIB.11
	ps-t0 = ResourceRaidenShogunBodyDiffuse.11
	ps-t1 = ResourceRaidenShogunBodyLightMap.11
else if $swapvar == 12
	ib = ResourceRaidenShogunBodyIB.12
	ps-t0 = ResourceRaidenShogunBodyDiffuse.12
	ps-t1 = ResourceRaidenShogunBodyLightMap.12
else if $swapvar == 13
	ib = ResourceRaidenShogunBodyIB.13
	ps-t0 = ResourceRaidenShogunBodyDiffuse.13
	ps-t1 = ResourceRaidenShogunBodyLightMap.13
else if $swapvar == 14
	ib = ResourceRaidenShogunBodyIB.14
	ps-t0 = ResourceRaidenShogunBodyDiffuse.14
	ps-t1 = ResourceRaidenShogunBodyLightMap.14
else if $swapvar == 15
	ib = ResourceRaidenShogunBodyIB.15
	ps-t0 = ResourceRaidenShogunBodyDiffuse.15
	ps-t1 = ResourceRaidenShogunBodyLightMap.15
endif

[CommandListRaidenShogunDress]
if $swapvar == 0
	ib = ResourceRaidenShogunDressIB.0
	ps-t0 = ResourceRaidenShogunDressDiffuse.0
	ps-t1 = ResourceRaidenShogunDressLightMap.0
else if $swapvar == 1
	ib = ResourceRaidenShogunDressIB.1
	ps-t0 = ResourceRaidenShogunDressDiffuse.1
	ps-t1 = ResourceRaidenShogunDressLightMap.1
else if $swapvar == 2
	ib = ResourceRaidenShogunDressIB.2
	ps-t0 = ResourceRaidenShogunDressDiffuse.2
	ps-t1 = ResourceRaidenShogunDressLightMap.2
else if $swapvar == 3
	ib = ResourceRaidenShogunDressIB.3
	ps-t0 = ResourceRaidenShogunDressDiffuse.3
	ps-t1 = ResourceRaidenShogunDressLightMap.3
else if $swapvar == 4
	ib = ResourceRaidenShogunDressIB.4
	ps-t0 = ResourceRaidenShogunDressDiffuse.4
	ps-t1 = ResourceRaidenShogunDressLightMap.4
else if $swapvar == 5
	ib = ResourceRaidenShogunDressIB.5
	ps-t0 = ResourceRaidenShogunDressDiffuse.5
	ps-t1 = ResourceRaidenShogunDressLightMap.5
else if $swapvar == 6
	ib = ResourceRaidenShogunDressIB.6
	ps-t0 = ResourceRaidenShogunDressDiffuse.6
	ps-t1 = ResourceRaidenShogunDressLightMap.6
else if $swapvar == 7
	ib = ResourceRaidenShogunDressIB.7
	ps-t0 = ResourceRaidenShogunDressDiffuse.7
	ps-t1 = ResourceRaidenShogunDressLightMap.7
else if $swapvar == 8
	ib = ResourceRaidenShogunDressIB.8
	ps-t0 = ResourceRaidenShogunDressDiffuse.8
	ps-t1 = ResourceRaidenShogunDressLightMap.8
else if $swapvar == 9
	ib = ResourceRaidenShogunDressIB.9
	ps-t0 = ResourceRaidenShogunDressDiffuse.9
	ps-t1 = ResourceRaidenShogunDressLightMap.9
else if $swapvar == 10
	ib = ResourceRaidenShogunDressIB.10
	ps-t0 = ResourceRaidenShogunDressDiffuse.10
	ps-t1 = ResourceRaidenShogunDressLightMap.10
else if $swapvar == 11
	ib = ResourceRaidenShogunDressIB.11
	ps-t0 = ResourceRaidenShogunDressDiffuse.11
	ps-t1 = ResourceRaidenShogunDressLightMap.11
else if $swapvar == 12
	ib = ResourceRaidenShogunDressIB.12
	ps-t0 = ResourceRaidenShogunDressDiffuse.12
	ps-t1 = ResourceRaidenShogunDressLightMap.12
else if $swapvar == 13
	ib = ResourceRaidenShogunDressIB.13
	ps-t0 = ResourceRaidenShogunDressDiffuse.13
	ps-t1 = ResourceRaidenShogunDressLightMap.13
else if $swapvar == 14
	ib = ResourceRaidenShogunDressIB.14
	ps-t0 = ResourceRaidenShogunDressDiffuse.14
	ps-t1 = ResourceRaidenShogunDressLightMap.14
else if $swapvar == 15
	ib = ResourceRaidenShogunDressIB.15
	ps-t0 = ResourceRaidenShogunDressDiffuse.15
	ps-t1 = ResourceRaidenShogunDressLightMap.15
endif

[CommandListRaidenShogunFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.7
else if $swapvar == 8
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.8
else if $swapvar == 9
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.9
else if $swapvar == 10
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.10
else if $swapvar == 11
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.11
else if $swapvar == 12
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.12
else if $swapvar == 13
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.13
else if $swapvar == 14
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.14
else if $swapvar == 15
	ps-t0 = ResourceRaidenShogunFaceHeadDiffuse.15
endif

; Resources ---------------------------

[ResourceRaidenShogunRemapBlend.0]
type = Buffer
stride = 32
filename = .\Default\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.0]
type = Buffer
stride = 40
filename = .\Default\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.0]
type = Buffer
stride = 32
filename = .\Default\RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord.0]
type = Buffer
stride = 20
filename = .\Default\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.0]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.0]
filename = .\Default\RaidenShogunHeadLightMap.dds

[ResourceRaidenShogunBodyDiffuse.0]
filename = .\Default\RaidenShogunBodyDiffuse.dds

[ResourceRaidenShogunBodyLightMap.0]
filename = .\Default\RaidenShogunBodyLightMap.dds

[ResourceRaidenShogunDressDiffuse.0]
filename = .\Default\RaidenShogunDressDiffuse.dds

[ResourceRaidenShogunDressLightMap.0]
filename = .\Default\RaidenShogunDressLightMap.dds

[ResourceRaidenShogunFaceHeadDiffuse.0]
filename = .\Default\RaidenShogunFaceHeadDiffuse.dds

[ResourceRaidenShogunRemapBlend.1]
type = Buffer
stride = 32
filename = .\Maskless\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.1]
type = Buffer
stride = 40
filename = .\Maskless\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.1]
type = Buffer
stride = 32
filename = .\Maskless\RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord.1]
type = Buffer
stride = 20
filename = .\Maskless\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Maskless\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.1]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.1]
filename = .\Default\RaidenShogunHeadLightMap.dds

[ResourceRaidenShogunBodyDiffuse.1]
filename = .\Default\RaidenShogunBodyDiffuse.dds

[ResourceRaidenShogunBodyLightMap.1]
filename = .\Default\RaidenShogunBodyLightMap.dds

[ResourceRaidenShogunDressDiffuse.1]
filename = .\Default\RaidenShogunDressDiffuse.dds

[ResourceRaidenShogunDressLightMap.1]
filename = .\Default\RaidenShogunDressLightMap.dds

[ResourceRaidenShogunFaceHeadDiffuse.1]
filename = .\Default\RaidenShogunFaceHeadDiffuse.dds

[ResourceRaidenShogunRemapBlend.2]
type = Buffer
stride = 32
filename = .\(NSFW)Default\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.2]
type = Buffer
stride = 40
filename = .\(NSFW)Default\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.2]
type = Buffer
stride = 32
filename = .\(NSFW)Default\RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord.2]
type = Buffer
stride = 20
filename = .\(NSFW)Default\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)Default\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.2]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.2]
filename = .\Default\RaidenShogunHeadLightMap.dds

[ResourceRaidenShogunBodyDiffuse.2]
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[ResourceRaidenShogunBodyLightMap.2]
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[ResourceRaidenShogunDressDiffuse.2]
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[ResourceRaidenShogunDressLightMap.2]
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[ResourceRaidenShogunFaceHeadDiffuse.2]
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[ResourceRaidenShogunRemapBlend.3]
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[ResourceRaidenShogunPosition.3]
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filename = .\(NSFW)DMaskless\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.3]
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filename = .\(NSFW)DMaskless\RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord.3]
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stride = 20
filename = .\(NSFW)DMaskless\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.3]
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format = DXGI_FORMAT_R32_UINT
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[ResourceRaidenShogunBodyIB.3]
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format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.3]
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format = DXGI_FORMAT_R32_UINT
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[ResourceRaidenShogunHeadDiffuse.3]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.3]
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[ResourceRaidenShogunFaceHeadDiffuse.3]
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filename = .\NoFlap\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.4]
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filename = .\NoFlap\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.4]
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stride = 32
filename = .\NoFlap\RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord.4]
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[ResourceRaidenShogunHeadIB.4]
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format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.4]
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format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NoFlap\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.4]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.4]
filename = .\Default\RaidenShogunHeadLightMap.dds

[ResourceRaidenShogunBodyDiffuse.4]
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[ResourceRaidenShogunFaceHeadDiffuse.4]
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filename = .\NoFlapNoMask\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.5]
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stride = 40
filename = .\NoFlapNoMask\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.5]
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stride = 32
filename = .\NoFlapNoMask\RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord.5]
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stride = 20
filename = .\NoFlapNoMask\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.5]
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format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.5]
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format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\NoFlapNoMask\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.5]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.5]
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filename = .\(NSFW)NoFlap\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.6]
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[ResourceRaidenShogunBlend.6]
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[ResourceRaidenShogunTexcoord.6]
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[ResourceRaidenShogunHeadIB.6]
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[ResourceRaidenShogunBodyIB.6]
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format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.6]
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format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)NoFlap\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.6]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.6]
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[ResourceRaidenShogunFaceHeadDiffuse.6]
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[ResourceRaidenShogunPosition.7]
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[ResourceRaidenShogunBlend.7]
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[ResourceRaidenShogunTexcoord.7]
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filename = .\(NSFW)NoFlapNoMask\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.7]
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[ResourceRaidenShogunBodyIB.7]
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filename = .\(NSFW)Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.7]
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[ResourceRaidenShogunFaceHeadDiffuse.7]
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[ResourceRaidenShogunBodyIB.8]
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[ResourceRaidenShogunHeadIB.9]
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[ResourceRaidenShogunPosition.10]
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[ResourceRaidenShogunBlend.10]
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[ResourceRaidenShogunTexcoord.10]
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[ResourceRaidenShogunDressIB.10]
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[ResourceRaidenShogunHeadLightMap.10]
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[ResourceRaidenShogunPosition.11]
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[ResourceRaidenShogunBlend.11]
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[ResourceRaidenShogunTexcoord.11]
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[ResourceRaidenShogunHeadIB.11]
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[ResourceRaidenShogunBodyIB.11]
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filename = .\(NSFW)Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.11]
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format = DXGI_FORMAT_R32_UINT
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[ResourceRaidenShogunHeadDiffuse.11]
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[ResourceRaidenShogunFaceHeadDiffuse.11]
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filename = .\Bikini\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.12]
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filename = .\Bikini\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.12]
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[ResourceRaidenShogunTexcoord.12]
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filename = .\Bikini\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.12]
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format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.12]
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format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.12]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Bikini\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.12]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.12]
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[ResourceRaidenShogunBodyDiffuse.12]
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[ResourceRaidenShogunDressDiffuse.12]
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[ResourceRaidenShogunFaceHeadDiffuse.12]
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stride = 32
filename = .\BikiniNoMask\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.13]
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stride = 40
filename = .\BikiniNoMask\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.13]
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stride = 32
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[ResourceRaidenShogunTexcoord.13]
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stride = 20
filename = .\BikiniNoMask\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.13]
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format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.13]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\BikiniNoMask\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.13]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.13]
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[ResourceRaidenShogunBodyDiffuse.13]
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[ResourceRaidenShogunDressDiffuse.13]
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[ResourceRaidenShogunFaceHeadDiffuse.13]
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[ResourceRaidenShogunRemapBlend.14]
type = Buffer
stride = 32
filename = .\(NSFW)Bikini\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.14]
type = Buffer
stride = 40
filename = .\(NSFW)Bikini\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.14]
type = Buffer
stride = 32
filename = .\(NSFW)Bikini\RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord.14]
type = Buffer
stride = 20
filename = .\(NSFW)Bikini\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.14]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)Bikini\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.14]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.14]
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[ResourceRaidenShogunBodyDiffuse.14]
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[ResourceRaidenShogunBodyLightMap.14]
filename = .\Default\RaidenShogunBodyLightMap.dds

[ResourceRaidenShogunDressDiffuse.14]
filename = .\Default\RaidenShogunDressDiffuse.dds

[ResourceRaidenShogunDressLightMap.14]
filename = .\Default\RaidenShogunDressLightMap.dds

[ResourceRaidenShogunFaceHeadDiffuse.14]
filename = .\Default\RaidenShogunFaceHeadDiffuse.dds

[ResourceRaidenShogunRemapBlend.15]
type = Buffer
stride = 32
filename = .\(NSFW)BikiniNoMask\RaidenShogunRemapBlend.buf

[ResourceRaidenShogunPosition.15]
type = Buffer
stride = 40
filename = .\(NSFW)BikiniNoMask\RaidenShogunPosition.buf

[ResourceRaidenShogunBlend.15]
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stride = 32
filename = .\(NSFW)BikiniNoMask\RaidenShogunBlend.buf

[ResourceRaidenShogunTexcoord.15]
type = Buffer
stride = 20
filename = .\(NSFW)BikiniNoMask\RaidenShogunTexcoord.buf

[ResourceRaidenShogunHeadIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\Default\RaidenShogunHead.ib

[ResourceRaidenShogunBodyIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)Default\RaidenShogunBody.ib

[ResourceRaidenShogunDressIB.15]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\(NSFW)BikiniNoMask\RaidenShogunDress.ib

[ResourceRaidenShogunHeadDiffuse.15]
filename = .\Default\RaidenShogunHeadDiffuse.dds

[ResourceRaidenShogunHeadLightMap.15]
filename = .\Default\RaidenShogunHeadLightMap.dds

[ResourceRaidenShogunBodyDiffuse.15]
filename = .\Default\RaidenShogunBodyDiffuse.dds

[ResourceRaidenShogunBodyLightMap.15]
filename = .\Default\RaidenShogunBodyLightMap.dds

[ResourceRaidenShogunDressDiffuse.15]
filename = .\Default\RaidenShogunDressDiffuse.dds

[ResourceRaidenShogunDressLightMap.15]
filename = .\Default\RaidenShogunDressLightMap.dds

[ResourceRaidenShogunFaceHeadDiffuse.15]
filename = .\Default\RaidenShogunFaceHeadDiffuse.dds



; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord